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- global first, S2, S1, L, myTimer
-
- on keyDown
- halt()
- end
-
- on exitFrame me
- if the mouseH <> L then
- halt()
- end if
- if first = 1 then
- S2 = 1
- end if
- if (myTimer < 33) and (first = 0) then
- set the blend of sprite 2 to 100 - (myTimer * 3)
- end if
- if the blend of sprite 2 < 5 then
- sprite(2).visible = 0
- end if
- if (myTimer > 33) and (S2 = 1) then
- set2()
- S2 = 0
- end if
- if myTimer > 180 then
- myTimer = 0
- sprite(2).visible = 1
- first = 0
- S1 = 1
- go(4)
- else
- myTimer = myTimer + 1
- go(the frame)
- end if
- end
-